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Drawing of myself

About

Concept

This website is a collection of small, interactive episodes that serve as a counterpoint to the traditional public diary—those often shared through blogs, vlogs, or social media posts. While text and video are still dominant modes of self-expression, interactive media opens up a different kind of intimacy. It's a form that asks something from the participant: not just attention, but involvement. At the same time, creating in this medium is uniquely complex. It’s not only about expressing an idea or a feeling—it’s also about designing systems that behave, respond, perform well, and remain accessible across a range of devices and users. The technical demands can be high, but so is the potential for making something quietly personal.

Duck Race Concept

Fig. 1: Concept sketch for the duck race

Duck Race Prototype

Fig. 2: Prototype for the duck race

Affinity Photo Screenshot

Fig. 3: Workflow in Affinity Photo

Final version of the duck race

Fig. 4: Final version of the duck race

Inspiration

These episodes aren’t games in the traditional sense. There’s no score, no leaderboard, no challenge to overcome. You don’t win, and often, there’s no reason to try. Each piece follows a strict narrative path, much like Anna Anthropy’s Dys4ia (2012), which has been an inspiration since I first encountered it at the ZKM Karlsruhe video game exhibition. That game was one of the first to show me that interactive experiences could be direct and autobiographical without being built around competition. Like Anthropy’s work, mine sits in the space where games and personal storytelling (e.g. in the form of graphic novels) come together.

I also draw inspiration from cozy games and slow media—forms that prioritize emotional presence, sensory gentleness, and reflection over urgency. These works reject overstimulation and the pressure to perform, inviting instead a slower pace of interaction. For the content, I’m interested in small moments that often would otherwise go unnoticed. Through building these interactive episodes, I hope to notice those things more deliberately myself. Maybe, if you spend time with them, you will too. These pieces don’t aim to keep you hooked, they’re short by design. More like quick interruptions.

This project is a way for me to spend time with what makes life feel quietly meaningful. Not the dramatic highs or big achievements, but the small, accumulative sensations of being alive and noticing. I hope you find something here that speaks to you—not as a player, but as a participant in your own everyday story. I hope you enjoy this project and check back at some other time to see what else I’ve added.

About me

Hi, I'm Jonas, an interactive media designer from Germany. I made the interactive episodes/games on this website with Phaser.js. I did the drawings in the Affinity Suite.

If you have any questions/ideas, feel free to reach out!